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Mangusta Express

Mangusta Express / RPG  / SETTLE-PLAY 2 – SETTLEMENT STATS

SETTLE-PLAY 2 – SETTLEMENT STATS

Depending on the importance of the community in the campaign you can quickly draw stats and an event, or add granularity by drawing a map and find out exactly what are the Resources, Connections and Buildings of a community.
Just drawing the 6 stats will give you an outline good enough for a touch and go.

For each community, draw 4 cards to get inspired.

Identify and place RESOURCES on the map (look at the map, start with the most obvious).
Draw CONNECTIONS between existing places or create new places. Connections might also be non material (Arpanet, radio community etc).

The four main stats (2-13) are:

HEARTS: STABILITY. Measure the resilience of the community against external forces and internal unrest. It might mean a well organised militia, fortification, alarms, web of intel gathering improve stability, a strong leader or an efficient.
What are the sources of stability?

DIAMOND: RESOURCES. How much resources or raw material are available to the settlement. The settlement is able to exploit a number of resources lower than the Stability value.
Look at the map, place natural resources, access to raw materials, artisan goods, processing facilities.

CLUBS: CONNECTIONS. How many commercial and cultural routes connects through the town.
2 is an isolated community, A is a major regional hub.
Look at the map, trace the conncetions. Arpanet, radio connections, nomad routes, travelling doctors and engineers, slavers’ caravan.

SPADES: HAPPINESS. Influence Morale of the fighters, the unity of the community, the will to resist and the possibility of riots.
If Happiness is lower than Stability, there’s unrest in the community, maybe the faction with the minority Thought are preparing a riot!?

INHABITANTS: (1c4:♥ 1-50, ♦100-250, ♣250-500, ♠500-1000) 

FOOD: The Rave New World is a land of abundance, problems arise when somebody want more than what they need (Districts and Citadels are based exactly on this exploitation economy: they pollute and destroy whatever they can’t take).
The FOOD counter track the surplus. The Food counter become relevant when undertaking projects and when supply lines are cut (CONTROL COUNTER >/= 9PM).

SCARCITY: (Medicine, Food, Security, Privacy, Weapons, Electricity, Clean water)
Look at the map, choose one or more.
If Happiness is high it means that scarcity is somehow mitigated by Connections.

 

PHILOSOPHIES AND WAYS OF LIFE

Draw 2 cards and check the Rose of Thoughts to establish Dominant and Minority Thoughts.

 

PROCEDURAL GENERATION OF SETTLEMENTS

IN CASE YOU NEED MORE DETAIL

It can be a pain to procedurally generate settlements. Most of the time it is not necessary.

If the PCs are interested in a particular community it can be interesting to draw a map and see exactly what are the resources, economy and buildings of a certain settlement. They also give the CM some leverage to draw the PCs into an adventure in case something goes wrong. I’ve lost the notebook with the procedural generation so that’s for another day.

 

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